I’m very glad I started working on this early. I might have underestimated how hard it would be to actually code a game from the ground up.
I chose Unity, a very popular free game engine, as a development platform. The choice was mostly done out of ease of access and because of the large amount of tutorials and support available online. I’d like to be sure I’m not going to get stuck halfway through working on this and not knowing how to progress.
For those unaware, a game engine contains a few pre-made mathematical functions that cut some time off development. While the game still needs to be built from nothing, a lot of the more tedious work has been already done, which makes the process slightly easier.
I’ll try to post updates as the game progresses.