While looking through articles and papers on a subject I have become increasingly interested in, nostalgia, I found one wrote by Goran Bolin titled Passion and Nostalgia in generational Media Experiences. The paper explains in length how media (mostly movies and music, the article is fairly old) people experience during their formative years (late childhood/teens) is an incredibly important factor that will shape how they act and perceive the world as adult. In the paper Bolin interviews many people from different generations and all of them are able to recall very ancient memories about specific medias they consumed when they were children once presented with them.
This is particularly interesting for me because I’ve been very interested in looking into how old games could shape new ones but have not been able to find a way to bridge the gap between people and design in the context of creating a game. This is a very generic problem, game design really only follows its own rules and is largely disconnected from the people centric design we are taught at DJCAD, it could be interesting to find a way to finally have the two meet.
I’ll try to create some kind of plan to follow through with this.