Week 42: Integrating Dashing and Drilling
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I realised that I was still lacking a way to directly translate my character into digging into a wall so I decided to use the newly coded dash to make up for that.

At any moment, the player can dash against a wall and by pressing the correct input the character will automatically drill into it.

This is all I have done this week as far as the game goes. However I have now started collating all the information from my design process and the making of the game so far into a text document. I’ll post more updates about that as it comes along.

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