Week 8: Making sense of the information

It’s been a little over three weeks since my last post. I didn’t feel like writing something new as, up until now at least, I still hadn’t finished my interviews and I wanted to wait until I had all the information I needed before updating this blog. It took quite a bit longer than expected to finish all the interviews, turns out it’s quite hard to agree on a time to meet with someone, who knew.

I do have good news however. My original plan seems to have been mostly on the right¬†track as I have pretty much received all the information that I wanted. I was forced to make a few corrections regarding the people I talked to and what I talked to them about, which was the only thing I hadn’t planned for.


First of all I had to decide on a specific game genre to study. Very early it became clear that I would not have been able to just ask people about their generic experiences with games. While the information might have been generally useful, I need something more focused to be able to actually use it to design and build something. I decided to study 3D platforming in particular, as I am not only very passionate about it but it is also a relatively easy genre to build.

Of course deciding on a specific genre means other changes need to be made. For example, I can’t just talk to whoever I want no matter their age. 3D platformers were extremely popular in the late 90s and early 2000s, this means that the people that had experiences with these games during their childhood were born in the early 90s. This change in particular limited my pool of interviewees quite a bit, but I was luckily able to still find enough people to receive all the insights needed.

I also had to make sure that the titles the people I talked to liked were different. Luckily there were plenty of extremely successful games that defined the genre, so I received plenty of different opinions without really trying.

What did I learn?

First of all, the most interesting thing that came out of this is how these interviews quickly shifted from interviews to just talking about old games and childhood memories. I feel like this helped a lot making the user feel more comfortable, which in return helped with the insights they gave me.

What I basically received was a list of reasons as to why my users used to enjoy, and still enjoy in some cases, a variety of games in the genre. These range from how the game feels, the flow, the art, the sound everything about them.

I’ll be completely honest, I’m not entirely sure what I’m going to do with these insights but I think my next move will be to play some of the games my users mentioned to me. Maybe it’ll help put the data I have into a new perspective.